CVE-2026-10019
Overview
Changed Functions
| Function | Change | Notes |
|---|---|---|
IndexRangesrc/common/mathutil.h |
modified |
Files Changed
src/common/mathutil.hsrc/libANGLE/Context.cppsrc/libANGLE/VertexAttribute.cppsrc/libANGLE/VertexAttribute.hsrc/libANGLE/renderer/d3d/d3d9/Renderer9.cppsrc/libANGLE/renderer/renderer_utils.cppsrc/libANGLE/validationES.hsrc/tests/gl_tests/WebGLCompatibilityTest.cpp
Patch
From ff1b91d5f69e8253a5f8d7075a1253b287ebe9e2 Mon Sep 17 00:00:00 2001
From: Geoff Lang <geofflang@chromium.org>
Date: Mon, 27 Apr 2026 11:33:19 -0400
Subject: [PATCH] Fix overflows in IndexRange storage.
IndexRange stores mStart and mCount (instead of mEnd) as uint32_t.
mCount will overflow when the end index is UINT_MAX, this can happen
when primitive restart is disabled making UINT_MAX a valid index.
Also fix an invalid cast of IndexRange::end to a signed 32-bit integer
in ValidateDrawElementsCommon.
The test for this behaviour, WebGLCompatibilityTest.LargeIndexRange, had
a bug and did not call glVertexAttribPointer causing validation to fail
earlier due to buffer being bound to the attribute.
Also universally limit the max element index to UINT_MAX - 1 to protect
against incorrect math assuming draw count can fit in a 32-bit integer.
Fixed: chromium:504175501
Fixed: chromium:505056913
Fixed: chromium:506375217
Change-Id: I20ebd619e65801833862846a70d31138b2e576b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/7797469
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
---
diff --git a/src/common/mathutil.h b/src/common/mathutil.h
index 4f5b5c5..5cb2d3e 100644
--- a/src/common/mathutil.h
+++ b/src/common/mathutil.h
@@ -872,9 +872,10 @@
{};
IndexRange(Undefined) {}
IndexRange() = default;
- IndexRange(uint32_t start_, uint32_t end_) : mStart(start_), mCount(end_ - start_ + 1)
+ IndexRange(uint32_t start, uint32_t end)
+ : mStart(start), mEnd(end), mCount(static_cast<uint64_t>(end - start) + 1)
{
- ASSERT(start_ <= end_);
+ ASSERT(start <= end);
}
bool isEmpty() const { return mCount == 0; }
uint32_t start() const
@@ -885,15 +886,18 @@
uint32_t end() const
{
ASSERT(!isEmpty());
- return mStart + mCount - 1;
+ return mEnd;
}
// Number of vertices in the range.
- uint32_t vertexCount() const { return mCount; }
+ uint64_t vertexCount() const { return mCount; }
private:
uint32_t mStart{0};
- uint32_t mCount{0};
+ uint32_t mEnd{0};
+
+ // Since the range is inclusive, mCount == 0 indicates an empty range
+ uint64_t mCount{0};
};
inline bool operator==(const IndexRange &a, const IndexRange &b)
diff --git a/src/libANGLE/Context.cpp b/src/libANGLE/Context.cpp
index 5db0dda..20a1ea4 100644
--- a/src/libANGLE/Context.cpp
+++ b/src/libANGLE/Context.cpp
@@ -4429,6 +4429,11 @@
ANGLE_LIMIT_CAP(caps->maxDualSourceDrawBuffers, IMPLEMENTATION_MAX_DUAL_SOURCE_DRAW_BUFFERS);
+ // Disallow using UINT_MAX as an index. This would allow for a draw count of UINT_MAX + 1,
+ // overflowing a 32-bit integer.
+ constexpr GLint64 kMaxElementIndex = std::numeric_limits<GLuint>::max() - 1;
+ ANGLE_LIMIT_CAP(caps->maxElementIndex, kMaxElementIndex);
+
// WebGL compatibility
extensions->webglCompatibilityANGLE = mWebGLContext;
for (const auto &extensionInfo : GetExtensionInfoMap())
diff --git a/src/libANGLE/VertexAttribute.cpp b/src/libANGLE/VertexAttribute.cpp
index bd1b692..d88956c 100644
--- a/src/libANGLE/VertexAttribute.cpp
+++ b/src/libANGLE/VertexAttribute.cpp
@@ -139,7 +139,7 @@
return attrib.relativeOffset + binding.getOffset();
}
-size_t ComputeVertexBindingElementCount(GLuint divisor, size_t drawCount, size_t instanceCount)
+size_t ComputeVertexBindingElementCount(GLuint divisor, uint64_t drawCount, size_t instanceCount)
{
// For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
//
@@ -154,7 +154,9 @@
return (instanceCount + divisor - 1u) / divisor;
}
- return drawCount;
+ // Ensure that drawCount can always fit into a size_t. This should also be validated by
+ // maxElementIndex.
+ return angle::CheckedNumeric<size_t>(drawCount).ValueOrDie();
}
} // namespace gl
diff --git a/src/libANGLE/VertexAttribute.h b/src/libANGLE/VertexAttribute.h
index 40f2bb2..1b31b9b 100644
--- a/src/libANGLE/VertexAttribute.h
+++ b/src/libANGLE/VertexAttribute.h
@@ -100,7 +100,7 @@
// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
GLintptr ComputeVertexAttributeOffset(const VertexAttribute &attrib, const VertexBinding &binding);
-size_t ComputeVertexBindingElementCount(GLuint divisor, size_t drawCount, size_t instanceCount);
+size_t ComputeVertexBindingElementCount(GLuint divisor, uint64_t drawCount, size_t instanceCount);
struct VertexAttribCurrentValueData
{
diff --git a/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp b/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
index 773ac17..cabd5ad 100644
--- a/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
@@ -1508,7 +1508,7 @@
context, type, count, indices, context->getState().isPrimitiveRestartEnabled(),
&indexRange));
- size_t vertexCount = indexRange.vertexCount();
+ uint64_t vertexCount = indexRange.vertexCount();
ANGLE_TRY(applyVertexBuffer(context, mode, static_cast<GLsizei>(indexRange.start()),
static_cast<GLsizei>(vertexCount), instances, &indexInfo));
diff --git a/src/libANGLE/renderer/renderer_utils.cpp b/src/libANGLE/renderer/renderer_utils.cpp
index 096732d..cd0e52d 100644
--- a/src/libANGLE/renderer/renderer_utils.cpp
+++ b/src/libANGLE/renderer/renderer_utils.cpp
@@ -1613,7 +1613,15 @@
context->getState().isPrimitiveRestartEnabled(), &indexRange));
ANGLE_TRY(ComputeStartVertex(context->getImplementation(), indexRange, baseVertex,
startVertexOut));
- *vertexCountOut = indexRange.vertexCount();
+
+ // Protect against requiring 64-bits to store a draw count. Most math is done in size_t and
+ // not safe on 32-bit systems. This would require a UINT_MAX index when primitive restart is
+ // disabled.
+ uint64_t vertexCount = indexRange.vertexCount();
+ ANGLE_CHECK_GL_MATH(context->getImplementation(),
+ vertexCount <= std::numeric_limits<GLuint>::max());
+
+ *vertexCountOut = static_cast<size_t>(vertexCount);
}
else
{
diff --git a/src/libANGLE/validationES.h b/src/libANGLE/validationES.h
index 155d5f5..44c6d10 100644
--- a/src/libANGLE/validationES.h
+++ b/src/libANGLE/validationES.h
@@ -1134,7 +1134,7 @@
return false;
}
- if (!ValidateDrawAttribs(context, entryPoint, static_cast<GLint>(indexRange.end())))
+ if (!ValidateDrawAttribs(context, entryPoint, static_cast<GLint64>(indexRange.end())))
{
return false;
}
diff --git a/src/tests/gl_tests/WebGLCompatibilityTest.cpp b/src/tests/gl_tests/WebGLCompatibilityTest.cpp
index 784ce9b5..030cb82 100644
--- a/src/tests/gl_tests/WebGLCompatibilityTest.cpp
+++ b/src/tests/gl_tests/WebGLCompatibilityTest.cpp
@@ -1812,8 +1812,6 @@
ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red());
glUseProgram(program);
- glEnableVertexAttribArray(glGetAttribLocation(program, "a_Position"));
-
constexpr float kVertexData[] = {
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
};
@@ -1822,12 +1820,17 @@
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(kVertexData), kVertexData, GL_STREAM_DRAW);
+ GLuint positionLocation = glGetAttribLocation(program, "a_Position");
+ glEnableVertexAttribArray(positionLocation);
+ glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
+
constexpr GLuint kMaxIntAsGLuint = static_cast<GLuint>(std::numeric_limits<GLint>::max());
+ constexpr GLuint kMaxGLuint = std::numeric_limits<GLuint>::max();
constexpr GLuint kIndexData[] = {
+ 0,
kMaxIntAsGLuint,
kMaxIntAsGLuint + 1,
- kMaxIntAsGLuint + 2,
- kMaxIntAsGLuint + 3,
+ kMaxGLuint,
};
GLBuffer indexBuffer;
Regression Test / PoC
diff --git a/src/tests/gl_tests/WebGLCompatibilityTest.cpp b/src/tests/gl_tests/WebGLCompatibilityTest.cpp
index 784ce9b5..030cb82 100644
--- a/src/tests/gl_tests/WebGLCompatibilityTest.cpp
+++ b/src/tests/gl_tests/WebGLCompatibilityTest.cpp
@@ -1812,8 +1812,6 @@
ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red());
glUseProgram(program);
- glEnableVertexAttribArray(glGetAttribLocation(program, "a_Position"));
-
constexpr float kVertexData[] = {
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
};
@@ -1822,12 +1820,17 @@
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(kVertexData), kVertexData, GL_STREAM_DRAW);
+ GLuint positionLocation = glGetAttribLocation(program, "a_Position");
+ glEnableVertexAttribArray(positionLocation);
+ glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
+
constexpr GLuint kMaxIntAsGLuint = static_cast<GLuint>(std::numeric_limits<GLint>::max());
+ constexpr GLuint kMaxGLuint = std::numeric_limits<GLuint>::max();
constexpr GLuint kIndexData[] = {
+ 0,
kMaxIntAsGLuint,
kMaxIntAsGLuint + 1,
- kMaxIntAsGLuint + 2,
- kMaxIntAsGLuint + 3,
+ kMaxGLuint,
};
GLBuffer indexBuffer;
@@ -1837,11 +1840,11 @@
EXPECT_GL_NO_ERROR();
// First index is representable as 32-bit int but second is not
- glDrawElements(GL_LINES, 2, GL_UNSIGNED_INT, 0);
+ glDrawElements(GL_POINTS, 4, GL_UNSIGNED_INT, 0);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
// Neither index is representable as 32-bit int
- glDrawElements(GL_LINES, 2, GL_UNSIGNED_INT, reinterpret_cast<void *>(sizeof(GLuint) * 2));
+ glDrawElements(GL_POINTS, 4, GL_UNSIGNED_INT, reinterpret_cast<void *>(sizeof(GLuint) * 2));
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
Original Bug Report
WebGL indexed-draw validation truncation on ANGLE Metal allows out-of-bounds vertex fetches
Security Bug
VULNERABILITY DETAILS
ANGLE’s indexed-draw validator narrows the computed unsigned maximum element index to signed GLint before enforcing vertex-buffer bounds:
if (!ValidateDrawAttribs(context, entryPoint, static_cast<GLint>(indexRange.end())))
{
return false;
}
That cast appears in third_party/angle/src/libANGLE/validationES.h in the source tree and is reachable after the correct 64-bit maxElementIndex comparison. On backends where maxElementIndex can exceed INT_MAX and WebGL relies on ANGLE’s manual buffer-access validation, indices above INT_MAX can wrap negative at this point and bypass the attribute-limit rejection.
The attached browser PoC creates:
- one
vec4vertex in anARRAY_BUFFER - one
UNSIGNED_INTelement index equal to0x80000000 - a normal
drawElements(gl.POINTS, 1, gl.UNSIGNED_INT, 0)call
On the Metal-backed browser configuration below, the draw is accepted and returns gl.getError() = 0x0, even though the page references a vertex index far beyond the end of the one-vertex buffer and WebGL should reject the call with GL_INVALID_OPERATION.
This run did not produce a visible non-black pixel in the simple point-draw shader, but that does not weaken the validation result: the security bug here is that ANGLE accepts the out-of-bounds indexed draw at all.
VERSION
Chrome Version: Chromium 149.0.7805.0 + dev (local ASan build)
Source Revision: 9b1af1c3bfa10271c6f92691e32659acea5f941c
Operating System: macOS 26.1 arm64
GPU / renderer: Apple M3 Pro / ANGLE (Apple, ANGLE Metal Renderer: Apple M3 Pro, Unspecified Version)
REPRODUCTION CASE
Attachments:
poc.htmlchrome_parent_metal_index_oob_asan_latest.logchrome_parent_metal_index_oob_ramp16.logchrome_parent_metal_index_oob.log(active-release Chrome confirmation)
Numbered repro steps:
- Serve the attached PoC locally:
python3 -m http.server 8001
- Run Chromium directly with ANGLE Metal forced:
/Volumes/BOX/winfunc/winfunc_artifacts/TARGETS/chromium-index-oob-latest/out/asan_index_oob/Chromium.app/Contents/MacOS/Chromium \
--user-data-dir=/tmp/chrome-index-oob \
--no-first-run \
--disable-background-networking \
--disable-default-apps \
--disable-sync \
--metrics-recording-only \
--enable-logging=stderr \
--ignore-gpu-blocklist \
--use-gl=angle \
--use-angle=metal \
http://127.0.0.1:8001/poc.html
Observed result:
[poc] UNMASKED_RENDERER_WEBGL=ANGLE (Apple, ANGLE Metal Renderer: Apple M3 Pro, Unspecified Version)
[poc] uploaded index=0x80000000 count=16 mode=ramp
[poc] gl.getError()=0x0
[poc] sum(rgb)=0 first16=0,0,0,255,...
The accepted draw is the proof. A correct WebGL implementation should reject this call before draw submission because the element index references vertex data far outside the bound attribute buffer.
This latest-build ASan browser run did not itself produce a sanitizer report under
ASAN_OPTIONS=detect_leaks=0:abort_on_error=1:symbolize=1:log_path=...; no
index-oob-asan-run* log files were emitted. The bug still manifests as invalid draw acceptance on
the current ASan build, which is consistent with the out-of-bounds fetch occurring in backend GPU
execution rather than in a CPU-side memory access path directly observable to ASan.
I also retained an active-release browser proof and the stronger 16-index variant:
[poc] uploaded index=0x80000000 count=16 mode=ramp
[poc] gl.getError()=0x0
[poc] sum(rgb)=0 ...
So on this Metal configuration the bug is not just a one-off acceptance of a single invalid index; the draw remains accepted under a denser invalid index pattern as well.
Type of crash: N/A (out-of-bounds indexed draw acceptance; no crash required for proof)
Crash State:
N/A
Client ID (if relevant): N/A
CREDIT INFORMATION
Reporter credit: Mufeed VH from Winfunc Research (winfunc.com)