ANGLE Metal: negative baseVertex sign-strip (GLint → uint32_t → NSInteger)

Target: third_party/angle/src/libANGLE/renderer/metal/mtl_command_buffer.mm — RenderCommandEncoder::drawIndexedInstancedBaseVertexBaseInstance declares uint32_t baseVertex, so a spec-legal negative baseVertex is zero-extended to a ~4 billion offset when handed to Metal's -[MTLRenderCommandEncoder drawIndexedPrimitives:...baseVertex:] (NSInteger / int64).

This page issues drawElementsInstancedBaseVertexBaseInstanceWEBGL(..., baseVertex = -5, ...) with an index buffer of [5,6,7] against a 16-vertex VBO. Per GLES, this is in-bounds (effective indices 0,1,2). On the ANGLE Metal backend the encoder forwards baseVertex = 0xFFFFFFFB = 4294967291 to the Metal driver instead of -5.